![]() Adobe intends it to completely eliminate the need for the Save for Web… command over time, although the old version is still there for now.įor graphic artists and designers, many of the same usability improvements are echoed in updated versions of Adobe Illustrator and Adobe InDesign. These new capabilities will be especially useful for users of Microsoft Surface tablets.įor those preparing a lot of images for the Web, or for clients, the Export As… command continues to get faster and more feature rich. The UI has also been cleaned up a bit, with improved support for touch - including an option to display larger tabs and a soft keyboard for modifier keys, as well as additional touch gesture support. SVG-format files can also now be used directly in Photoshop. The new Design Space capability places an HTML5-based layer over the Photoshop engine, for easy design of artboards - especially useful for faster creation of layouts usable on mobile devices. Toolbar customization is a great new feature for Photoshop power users As with almost everything you customize in Photoshop, you can save multiple different tool palette layouts for different purposes. The customization dialog even provides real time preview of your changes which, while hardly necessary, is pretty cool. Now you can easily drag and drop the tools you use most into fly-out sets of your own creation, or simply hide the ones that get in the way. I suspect no one uses all the tools in the palette, but everyone has to hunt through the complete set of them to pick out the ones they want. While not as dramatic as the Photoshop update earlier this year, the new version does bring one major user interface improvement - fully customizable tool palettes. Once again this year, Adobe has not only updated its Creative Cloud applications with some cool new features, but added an amazing new application - Adobe Fuse CC. We’ll give you a round up of the most significant new features, with a focus on Photoshop and Fuse. However, this might not be a popular opinion.Adobe is certainly living up to its side of the implied bargain with Creative Cloud subscribers that it would continue to add value to its tools on a regular basis. It is easier to make a lowpoly model with its entire rig rather than dealing with all the creator quirks. ![]() Personally, I gave up on character creators. They used to have character modeler that worked within unity on asset store, but I think it got pulled down. ![]() I also heard that there's iClone, but never used it. There's also Daz3D, which is geared towards making still renders, but still can be used to create models for 3d games, IF you're willing to pay for game developer license or whatever it is called. except character creation process is arcane and awkward, and developers made inconvenient and strange decisions, like their vendetta against perspective camera or strange interpretation of CC0 license. except Manuel Bastione took it all down, and it is now maintained as an unofficial fork on github, which will cause problems with license of produced models, I think. Click to expand.You could try Manuel Bastioni Lab. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |